Employee Engagement

Not another survey. A daily ritual that actually builds engagement.

Stop measuring the problem. Halftime delivers a 2-minute game every workday that gets your team talking, competing, and showing up. Results in days, not quarters.

  • Free for teams up to 6
  • Starter from $19/mo flat
  • Set up in 30 seconds
  • 40+ games. Zero planning
Halftime Today page showing the daily engagement game and team activity

The game is just the excuse. The real product is the conversation that happens around it. 'Did you play today?' is a better Slack message than 'How's everyone going?' because it actually leads somewhere.

Your team doesn't need another survey. They need a reason to talk to each other.

Engagement tools measure disconnection. Halftime fixes it. A daily 2-minute game that gives your team a shared experience, a conversation starter, and a reason to interact beyond work tasks.

The engagement paradox

Companies spend billions on employee engagement. Engagement scores keep declining. According to Gallup, only 33% of employees are actively engaged at work.

The issue isn't a lack of measurement. It's a lack of action. Most "engagement tools" are really "engagement measurement tools." They tell you people are disengaged. They don't give people a reason to engage.

What most companies have already tried

Annual engagement survey

Measures how people feel. Doesn't change how they feel. Results take months to act on. By then, the disengaged ones have left.

Pulse surveys (weekly/monthly)

Survey fatigue sets in fast. Response rates drop. People game the answers. You get data, not engagement.

Company-wide initiatives

"Engagement week" and "culture month" generate activity, not connection. The energy fades within days.

Mandatory social events

Forced fun isn't fun. The people who most need connection are the ones who dread these the most.

The missing piece: daily, organic interaction

Engagement isn't a metric you move with programs. It's a byproduct of people feeling connected to their team. And connection comes from one thing: repeated, low-stakes, shared experiences.

Sometimes this happens accidentally: the kitchen chat, the desk-side joke, the walk to get coffee. But for most teams, whether remote or in the same building, busyness crowds these moments out. You need to create them deliberately, but they still need to feel natural.

Halftime: engagement that runs itself

Halftime delivers a short game, prompt, or poll to your team every workday. People play on their own time. Scores go on a shared leaderboard. The conversation happens naturally.

What this looks like in practice

  • 1.You set it up once. Pick your days, times, and game preferences.
  • 2.Every morning, a new game appears. Notifications go out via Slack, Teams, or email.
  • 3.People play when they have 2 minutes. On their phone, their laptop, wherever.
  • 4.Results are revealed. Banter starts. "You beat me by ONE point" becomes the new watercooler.
  • 5.Repeat daily. Streaks build. Rivalries form. People who never talked start talking.

Engagement tool vs engagement measurement tool

Primary function

Halftime

Creates daily team interaction

Typical engagement tool

Measures engagement levels

Frequency

Halftime

Daily (automatic)

Typical engagement tool

Weekly, monthly, or annual

Participation

Halftime

Voluntary and fun

Typical engagement tool

Mandatory and administrative

Time investment

Halftime

2 minutes a day

Typical engagement tool

15-30 min survey + analysis

Admin effort

Halftime

Set once, runs itself

Typical engagement tool

Design, distribute, analyse, action

Output

Halftime

Actual human connection

Typical engagement tool

Charts and reports

How people feel about it

Halftime

They check scores before coffee

Typical engagement tool

They groan when the survey link arrives

What engagement looks like when it's actually happening

Not a chart in a dashboard. Real people, answering real prompts, showing up on a shared leaderboard, every day.

Daily prompt showing teammates answering a question of the day

Daily prompts

Your team answers, then sees everyone else's answers. New conversation every day.

Team leaderboard showing participation rates and streaks across the whole team

Team leaderboard

Participation you can see, not a survey response rate that rots in a dashboard.

Stop measuring. Start creating it.

Free for teams up to 6. Less than one team lunch a month for full Pro.

What shifts, and when

Week 1

80%+ participation without a single nudge. People check scores before their first coffee.

Week 2

"Have you done today's yet?" becomes a thing people actually say. Rivalries start forming.

Month 1

Conversations shift from engagement data to what's actually happening on the team. Energy lifts.

Month 3

Your next survey scores move. The team tells you why without you asking.

Built for People & Culture teams who want results, not reports

  • No facilitation needed. You don't have to plan, host, or run anything. Games show up automatically.
  • Works across time zones. People play on their own schedule. No need to coordinate a time.
  • Includes the quiet ones. Games are a universal entry point. The person who never speaks in meetings shows up on the leaderboard.
  • You see results in days, not quarters. Most teams notice a shift in the first week. Banter starts, inside jokes form, and people begin talking about something other than tasks.

Pricing that makes the business case easy

Free for teams up to 6. Starter is $19/mo flat for up to 10 players. Pro is $39/mo flat for up to 25 with custom scheduling and analytics. Business is $99/mo for up to 75 with groups and department leaderboards. No per-seat fees.

Common questions

Is this a replacement for our engagement survey?+

It can be. Many teams use Halftime as their primary engagement driver and drop monthly pulse surveys entirely. Others keep an annual survey and use Halftime to actually move the numbers. It's your call.

What reporting do we get?+

Participation rates, streak data, leaderboards, and team activity. Enough to see whether it's working, without the survey-fatigue overhead of traditional engagement tools.

How is this different from Culture Amp, Officevibe, or Lattice?+

Those tools measure engagement. Halftime creates it. They send surveys and produce dashboards. We send a 2-minute game and produce banter. Complementary in theory, but most teams find one works harder than the other.

What's the setup effort?+

About 30 seconds. Pick your days and times, connect Slack or Teams if you want, done. No content to create, no facilitators to train.

Does it work with our existing Slack and Teams setup?+

Yes. Notifications go out through Slack or Teams. No extra app for your team to install.

What's the free plan limit?+

Free supports up to 6 players with 7 games and all core features. Starter ($19/mo flat) unlocks the full game library for up to 10 players. Pro ($39/mo flat) adds custom scheduling and analytics for up to 25. Business ($99/mo flat) adds groups and department leaderboards for up to 75. No per-seat fees.

Notes from Blake, Halftime founder.

Stop measuring engagement. Start creating it.

Play a game right now, no signup. Free for teams up to 6 when you're ready to set one up.

Employee Engagement That Isn't Another Survey | Halftime | Halftime