A two-minute team game, every workday.
Give your team one small shared thing to play, compare, and talk about. Async by default. No host, no forced fun.
Full access for 30 days · No credit card
A day, two minutes at a time.
Today's game drops.
One round, in your browser. Today it's One Line. Tomorrow it's something else. The element of surprise does a lot of the work.

Teammates take their shot.
Whenever the calendar opens up. Between meetings. Before the call. Most rounds finish before lunch, but the door stays open all day.

The room fills up.
By lunch, most teammates have played. Scores compare. The prompt's small replies start showing. The joke earns its stars or its eye-rolls.

Results land.
The day's scores reveal at four. Top three on the podium, full team ranked, weekly standings refresh.

Day one it's a laugh. A month in it's a team that actually knows each other.
Quiet teammates
Quiet teammates start joining in.
A low-stakes game is far easier to enter than a conversation. Once people are playing, they start talking too.
Game chat
Game chat becomes work chat.
The people who trash-talk about scores are the same ones who speak up in the meeting after. The game is just the excuse.
Streaks and records
It compounds, quietly.
A streak. A record entry. A run at this week's crown. Showing up daily turns into its own small reward.
No forced fun
No host. No audience. No mandatory fun.
Nobody has to organise it. Nobody has to attend. The team plays because they want to, which is the only kind of team-building that works.
Run it with one team
See if the ritual sticks before you roll it out.
Five days. One champion. A book of records.
Points stack across the week. Friday at four, somebody's name lands on top. The record book remembers everything that came before.

For the moments when everyone is actually together.
The daily habit stays async. When there is a kickoff, offsite, or all-hands, open a live room and play together in five minutes.
- Run a live game over video, or in-person
- One join code, browser only, no installs
- Multiple games back-to-back, random or hand-picked

Enough variety to make the habit stick.
Arcade, puzzle, word, trivia, strategy. Old favorites and weird experiments, all built for the same two-minute window.
Before you roll it out
Start small. Keep what sticks.
Will people actually play?
Start with one team and watch the pattern. Halftime is opt-in, async, and small enough to become part of the day without a manager hosting it.
Does everyone need to be online together?
No. The daily game opens for a window, teammates play when they can, and the reveal gives everyone one shared result.
Do we need Slack or Teams?
No. Halftime runs in the browser and can send daily nudges by email. Slack and Teams notifications are there when your team uses them.
What if it doesn't stick?
Then you stop. There's nothing to cancel. The first 30 days are free with no credit card, and even after that your team keeps the daily puzzle, icebreaker and joke free.
Most team-building tools want an hour. This one wants two minutes.
Run a game today. Full access for 30 days, no credit card. No installs, no calendar invite.


