About
A daily ritual for work teams, made in Melbourne.
Halftime is built by Firebell House, a small software company that makes tools for how teams actually work.
50+
work-friendly games
30 days
free trial, no card
2 min
average daily play
1 day
typical founder reply
What we make
Halftime, in a paragraph.
A daily 2-minute game your team plays together. Each weekday a new game opens. Arcade, puzzle, word, trivia, strategy, creative. Everyone plays whenever there's a moment. Results drop at the end of the day, the leaderboard updates, weekly champions emerge, records get broken and re-broken. There are also live sessions for kickoffs and offsites.
The full argument for why this format works is on The Case.
Who's making it
One founder. One active product.
I’m Blake. I build Halftime out of Melbourne, answer the product emails, and work directly with teams figuring out whether a daily game ritual would fit their culture.
Halftime is one product from Firebell House Pty Ltd (ACN 696 044 283). It is a real company, a live product, and a deliberately small team so feedback does not get routed through a sales queue.
If you want to talk to me directly about your team, email blake@halftime.coffee.
Why it exists
Team connection should not need another meeting.
Most teams do not need more corporate fun. They need one small, low-pressure thing people can share without scheduling a call, appointing a host, or making introverts perform enthusiasm.
Halftime is built around that bet: a short daily game, async by default, with enough scores, prompts, records, and live sessions to turn two minutes into an easy team ritual.
The longer version of how this started is in why I built Halftime.
What else we make
A few free things for teams.
Three surfaces, all under Resources in the nav. No signup, no email capture.
Tools
Practical utilities for meetings and team rituals. Meeting timer, team-pairings generator, meeting cost calculator, timezone overlap finder, retro prompt decks, 1-on-1 question generator, and more.
Break room
Opinionated diagnostics about office culture. Should this be a meeting? What's your meeting archetype? The kind of thing you send a coworker.
Free play
A handful of Halftime games you can try in the browser right now. No team required, no account needed.
Get in touch
Two ways in. Both go to a person.
No sales sequence, no mailing list. If you send a note, it goes to Blake or the shared Halftime inbox so we can reply properly.
- hello@halftime.coffee for general questions.
- blake@halftime.coffee if you want to talk to me directly about your team.