About

Two minutes. With your team. Every workday.

Halftime is the shortest thing on your calendar and the one people actually show up to.

What Halftime is

Halftime is a two-minute daily game your whole team plays together. A new game every morning, one shared leaderboard, a streak, and a chat thread that keeps going long after the game ends. That’s it. No agenda, no stand-up, no “mandatory fun.” A small thing, done well, every day.

Why it exists

Remote and hybrid work is great for deep work and terrible for everything else. The small moments that made work feel like work with people (the hallway joke, the lift-lobby catch-up, the shared coffee) don’t exist by default anymore. The usual replacements are worse. Mandatory fun is mandatory. Random-coffee bots are awkward. Friday quiz nights are yet another thing to schedule.

Halftime takes a different shape. One short game, everyone plays on their own time, results drop once a day. It’s the lowest-commitment connective tissue you can put between a distributed team. And because it’s a game, the quiet teammates join in too.

How it works

There are two ways to play, and teams use them differently.

The Daily Halftime is async. A new game appears on your team’s dashboard each morning. Everyone plays on their own time, between meetings or over coffee. When results drop at close, the leaderboard updates and the team sees how everyone did. Notifications go out via Slack, Microsoft Teams, or email. Admin setup takes about thirty seconds.

Live Sessions are real-time multiplayer. The host shares a link and everyone joins instantly. No account required. Use them for offsites, end-of-sprint catch-ups, Friday socials, or when a meeting runs short and you want to fill the time with something fun. Multiple rounds, live leaderboards, results in the chat.

What’s included

  • 40+ games across arcade, puzzle, word, trivia, strategy, and creative. New games ship regularly.
  • Daily scheduling with full control over which days, which times, and which games your team sees.
  • Live sessions for real-time multiplayer during meetings, retros, and socials.
  • Slack, Microsoft Teams + email notifications for automatic daily games and results.
  • Leaderboards with streaks, personal bests, weekly champions, and (on Business) department rankings.
  • No downloads. Runs in any modern browser, desktop or mobile. No app to install, no extension to approve.

What else we make

Alongside the core product we make a pile of free browser stuff for teams. No signup, no email capture. You’ll find all of it under Resources in the nav, split into three surfaces.

Tools. Practical utilities for meetings and team rituals. A meeting timer with a round-robin mode, a team-pairings generator, a meeting cost calculator, a timezone overlap finder, a decision wheel, retro prompt decks, a 1-on-1 question generator, and more.

Break room. Opinionated diagnostics about office culture. Should this be a meeting? What’s your meeting archetype? Where does “circle back” rank on your personal jargon tier list? How much of your life has been in meetings? The kind of stuff you send a coworker.

Free play. A handful of Halftime games you can try in your browser right now. No team required, no account needed. A free taste of what your team could be doing for two minutes every morning.

Who uses Halftime

Teams that work together but don’t always see each other. Remote-first companies, hybrid teams, in-office teams spread across multiple offices, fully distributed startups. Typical buyers are team leads and managers looking for something lightweight, People and Culture teams tired of surveys and forced-fun events, and ops leads who want the whole thing to run itself once it’s set up.

Pricing

Flat-rate pricing. No per-seat fees. Five plans.

  • Free. Up to 6 players. Seven free games, both play modes, daily scheduled game, leaderboards, Slack and Teams notifications.
  • Starter. $19 USD/month. Up to 10 players. Full game library.
  • Pro. $39 USD/month. Up to 25 players. Custom scheduling, team analytics, weekly champions.
  • Business. $99 USD/month. Up to 75 players. Groups and department leaderboards, priority support, everything in Pro.
  • Enterprise. Contact sales for larger teams, SSO, and custom game content.

Full breakdown on the pricing page.

The company

Halftime is made by Firebell House Pty Ltd (ACN 696 044 283), a small software company registered in Melbourne, Australia. Halftime is our flagship product, built around one idea: work teams need one good two minutes a day, not five mediocre half-hours of meetings. Everything we ship sits in that same corner of the problem. Tools and rituals that help teams feel connected without asking too much of anyone.

Contact

Questions, partnerships, or support, email hello@halftime.coffee. We read every message.

Give your team a reason to talk.

Free for up to 6 players. No credit card required.

About Halftime | A Two-Minute Daily Game for Work Teams | Halftime